City: Pēmpf Yây Ni̋ēkēä

Pēmpf Yây Ni̋ēkēä

Pēmpf Yây Ni̋ēkēä
Example Goblin architecture.
StateHobben
ProvenceZǔlēmsaw̌fr Provence
RegionÊhë-yîjê Forest
Founded1089
Community LeaderLord Méchī̌s Réń 'Snow Aura' Mā̌ Gāb Góchīs Mé̄́ Mb̪f̄̋sh
Area30 km2 (12 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation2454 m (8051 ft)
Average Yearly Precipitation153 cm/y (60 in/y)
Population7179
Population Density239 people per km2 (598 people per mi2)
Town AuraAugury
Naming
Native namePēmpf Yây Ni̋ēkēä
Pronunciation/pīːmpʰ/ /jɑ̂iː/
Direct Translation[mean] [dinner]
Translation[Not Yet Translated]

Pēmpf Yây Ni̋ēkēä (/pīːmpʰ/ /jɑ̂iː/ [mean] [dinner]) is a subtropical City located in the Zǔlēmsaw̌fr Provence of the Hobben.

The name Pēmpf Yây Ni̋ēkēä is derived from the Goblin language, as Pēmpf Yây Ni̋ēkēä was founded by Shesêpí Tresêv Brg̈gfë, who was culturaly Goblin.

Climate

Pēmpf Yây Ni̋ēkēä has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 12°C (53°F). Pēmpf Yây Ni̋ēkēä receives an average of 153 cm/y (60 in/y) of precipitation, most of which comes in the form of rain during the fall. Pēmpf Yây Ni̋ēkēä covers an area of nearly 30 km2 (12 mi2), and an average elevation of 2454 m (8051 ft) above sea level.

Overview

Pēmpf Yây Ni̋ēkēä was founded durring the late 12th century in winter of the year 1089, by Shesêpí Tresêv Brg̈gfë. The establishment of Pēmpf Yây Ni̋ēkēä was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Shesêpí Tresêv Brg̈gfë struck deals with nearby nations and communities to establish Pēmpf Yây Ni̋ēkēä as a prison colony.

Pēmpf Yây Ni̋ēkēä was built using the conventions of Goblin durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Pēmpf Yây Ni̋ēkēä is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Pēmpf Yây Ni̋ēkēä is buildings are arranged arround a single premissive cobblestone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Pēmpf Yây Ni̋ēkēä's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Pēmpf Yây Ni̋ēkēä's top tier civilian fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Your first impression of Pēmpf Yây Ni̋ēkēä proves to be right on the money. This city is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.

Civic Infrastructure

Pēmpf Yây Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Pēmpf Yây Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Pēmpf Yây Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Pēmpf Yây Ni̋ēkēä's parks.

Pēmpf Yây Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Pēmpf Yây Ni̋ēkēä.

Pēmpf Yây Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Pēmpf Yây Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Pēmpf Yây Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Pēmpf Yây Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Pēmpf Yây Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Pēmpf Yây Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Pēmpf Yây Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Pēmpf Yây Ni̋ēkēä's public wards, blessings, and other arcane systems.

Pēmpf Yây Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Pēmpf Yây Ni̋ēkēä's grid is powered by a god's will and kindness.

Pēmpf Yây Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Pēmpf Yây Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Pēmpf Yây Ni̋ēkēä's natural decorations nor waterways.

Pēmpf Yây Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Pēmpf Yây Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Pēmpf Yây Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Pēmpf Yây Ni̋ēkēä's town hall was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Pēmpf Yây Ni̋ēkēä sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Lizard near Pēmpf Yây Ni̋ēkēä are known to be a mutant strain of the creature.

Pēmpf Yây Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Illusion energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 13
  • Farmers: 22
  • Farm Laborer: 32
  • Hunters: 25
  • Milk Maids: 17
  • Ranchers: 9
  • Ranch Hands: 18
  • Shepherds: 16
    • Farmland: 29146 m2
    • Cattle and Similar Creatures: 1794
    • Poultry: 21537
    • Swine: 1435
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 717

Craftsmen

  • Arms and Toolmakers: 15
  • Blacksmiths: 17
  • Bookbinders: 9
  • Buckle-makers: 10
  • Cabinetmakers: 16
  • Candlemakers: 24
  • Carpenters: 21
  • Clothmakers: 18
  • Coach and Harness Makers: 7
  • Coopers: 17
  • Copper, Brass, Tin, Zinc, and Lead Workers: 10
  • Copyists: 7
  • Cutlers: 5
  • Fabricworkers: 17
  • Farrier: 41
  • Furriers: 4
  • Glassworkers: 23
  • Gunsmiths: 15
  • Harness-Makers: 6
  • Hatters: 13
  • Hosiery Workers: 5
  • Jewelers: 8
  • Leatherwrights: 17
  • Locksmiths: 7
  • Matchstick makers: 10
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 8
  • Paper Workers: 10
  • Plasterers: 9
  • Pursemakers: 11
  • Roofers: 7
  • Ropemakers: 7
  • Rugmakers: 7
  • Saddlers: 14
  • Scabbardmakers: 14
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 26
  • Tailors: 38
  • Tanners: 9
  • Upholsterers: 10
  • Watchmakers: 10
  • Weavers: 20
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 10
  • Booksellers: 11
  • Butchers: 17
  • Chandlers: 17
  • Chicken Butchers: 22
  • Entrepreneurs: 7
  • Fine Clothiers: 19
  • Fishmongers: 17
  • Florists: 4
  • Potion Sellers: 12
  • Resellers: 32
  • Spice Merchants: 10
  • Wine-sellers: 14
  • Wheelwright: 11
  • Woodsellers: 6

Service workers

  • Bakers: 39
  • Barbers: 35
  • Coachmen: 10
  • Cooks: 29
  • Doctors: 16
  • Gamekeepers: 11
  • Grooms: 6
  • Hairdressers: 25
  • Healers: 17
  • Housekeepers: 22
  • Housemaids: 42
  • House Stewards: 20
  • Inns: 7
  • Laundry maids: 14
  • Maidservants: 26
  • Nursery Maids: 14
  • Pastrycooks: 23
  • Restaurateur: 32
  • Tavern Keepers: 31

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 14
  • In-Town Couriers: 15
  • Long Haul Couriers: 15
  • Dockyard Workers: 14
  • Gas Workers: 3
  • Hay Merchants: 5
  • Leech Collectors: 17
  • Millers: 15
  • Miners: 15
  • Oilmen and Polishers: 11
  • Postmen: 15
  • Pure Finder: 8
  • Skinners: 23
  • Sugar Refiners: 4
  • Tosher: 11
  • Warehousemen: 26
  • Watercarriers: 16
  • Watermen, Bargemen, etc.: 20

Skilled Laborers

  • Accountants: 9
  • Alchemist: 10
  • Clerk: 15
  • Dentists: 7
  • Educators: 18
  • Engineers: 10
  • Gardeners: 6
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 6
  • Bankers: 10
  • Civil Clerks: 15
  • Civic Iudex: 7
  • Consultants: 4
  • Exorcist: 17
  • Fixers: 8
  • Kami Clerk: 13
  • Landlords: 14
  • Lawyers: 8
  • Legend Keepers: 12
  • Militia Officers: 79
  • Monks, Monastic: 21
  • Monks, Civic: 24
  • Historian, Oral: 15
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 17
  • Priests: 28
  • Rangers: 9
  • Rat Catchers: 11
  • Scholars: 11
  • Spiritualist: 12
  • Slayers: 4
  • Storytellers: 27
  • Military Officers: 22

Cottage Industries

  • Brewers: 18
  • Comfort Services: 23
  • Enchanters: 8
  • Herbalists: 8
  • Jaminators: 21
  • Needleworkers: 27
  • Potters: 12
  • Preserve Makers: 21
  • Quilters: 10
  • Seamsters: 32
  • Spinners: 20
  • Tinker: 8
  • Weaver: 18

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 11
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 6
  • Musicians: 22
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 23
  • Writers: 23

Produce Industries

  • Butter Churners: 26
  • Canners: 20
  • Cheesmakers: 24
  • Ice Merchants: 3
  • Millers: 14
  • Picklers: 12
  • Smokers: 9
  • Stockmakers: 7
  • Tobacconists: 11
  • Tallowmakers: 16

2638 of Pēmpf Yây Ni̋ēkēä's population work within a Foundational Occupation.

4039 of Pēmpf Yây Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 502 (7%) are noncontributers.

Points of Interest

Pēmpf Yây Ni̋ēkēä has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from an attack. One of Pēmpf Yây Ni̋ēkēä's local festivals commemorates this miracle.

History